Thursday, 9 December 2010

Victorian Films by Universal Pictures- Van Helsing and The Wolf Man.

Through Wikepedia I copied information I thought I could analyse with the two horror films.

Van Helson -

Van Helsing is a 2004 American action horror film about vigilante monster hunter Gabriel Van Helsing, written, produced, and directed by Stephe Sommers. The film stars Hugh Jackman and Kate Beckinsale. The film opened on May 7, 2004.
The film is a homage and tribute to the Universal Horror Monster films from the '30s and '40s (also produced by Universal Studios), of which director Stephen Sommers is a fan. The titular character was inspired by Abraham Van Helsing from Irish author Bram Stoker's novel Dracula. Distributed by Universal Pictures, the film includes a number of monsters such as Count Dracula and the Frankenstein's monster in a way similar to the multi-monster movies that Universal produced in the 1940s, such as Frankenstein Meets the Wolf Man and House of Dracula.

(Why I highlighted the words)
The film itself is a horror film, based on the theme of monsters. 
I chose Van Helsing because it is quiet recent as it's in the 200s. But as we are timing our piece into the victorian times, I was thinking about the ideas behind how the writer, producer and director Stephe Sommers showed the time differences.
The idea of the film being distributed by Universal Pictures, the company itself founded in 1912 by Carl Laemmle is very well known through many films such as 

  • Back to the Future films
  • Bring It On films
  • About a Boy (film)
  • The Adventures of Rocky and Bullwinkle
  • American Pie 1 and 2
  • Bad Boys (1983)
  • 8 Mile
  • The 40-Year-Old Virgin
  • Bedtime Story
  • Beethoven 1,2,3,4 and 5
  • And many many more favourites.....
The idea of how the movie is constructed with the different monsters/creatures draws the audience in to see the new updated version of the mythical creatures. As Dracula, Frankenstein and Wolf Man are all very iconic monster figures
FACTS:
Directed byStephen Sommers
Produced byStephen Sommers
Bob Ducsay
Written byStephen Sommers
StarringHugh Jackman
Kate Beckinsale
Richard Roxburgh
David Wenham
Will Kemp
Kevin J. O'Connor
Shuler Hensley
Music byAlan Silvestri    
CinematographyAllen Daviau
Editing byBob Ducsay
Kelly Matsumoto
Distributed byUniversal Pictures
Release date(s)May 5, 2004 (2004-05-05)
United States (United States)
May 7, 2004 (2004-05-07)
Running time131 minutes
CountryUnited States
LanguageEnglish
Budget$160 million
Gross revenue$300,257,475
Preceded byVan Helsing: The London


The Wolf Man-


The Wolf Man is a 1941 American Monster/Werewolf/Horror filmwritten by Curt Siodmak and produced and directed by George Waggner. The film stars Lon Chaney, Jr. as The Wolf Man, and it also stars Claude Rains, Evelyn Ankers, Ralph Bellamy, Patric Knowles, Béla Lugosi, and Maria Ouspenskaya. The title character has had a great deal of influence on Hollywood's depictions of the legend of the werewolf.The film is the second Universal Pictures werewolf movie, preceded six years earlier by the less commercially successful Werewolf of London. A remake was released in early 2010 starring Benicio del Toro and Anthony Hopkins.


FACTS
Directed byGeorge Waggner
Produced byGeorge Waggner
Written byCurt Siodmak
StarringLon Chaney, Jr.
Claude Rains
Warren William
Ralph Bellamy
Patric Knowles
Bela Lugosi
Maria Ouspenskaya
Evelyn Ankers
CinematographyJoseph Valentine, ASC
Editing byTed J. Kent
Distributed byUniversal Pictures
Release date(s)December 12, 1941 (1941-12-12)
Running time71 minutes
CountryUnited States
LanguageEnglish
Budget$180,000
Followed byFrankenstein Meets the Wolf Man



Twilight review and Opening of Film:)


Twilight:)

I really like the book and film Twilight :)
Also the follow ons... the twilight saga, new moon, eclipse and the yet to be filmed Breaking dawn.

I would like to achieve a film opening like twilight.
♪♫ How the story unfolds even from the beginning, the intensive stream of thought as the soundtrack.

At the start you can hear the thoughts of the character Bella.
The idea of hearing all her thoughts and emotions makes you connect with the character more. You can see what the other characters can't.
I would like to maybe create the same audience achievement

http://www.youtube.com/watch?v=tcnioEOMKMM

Harry Potter and the deathly hallows: Peoples Opinions

Harry Potter and the Deathly Hallows.jpg


















Harry potter And The Deathly Hallows

Is the seventh book and film of the series. 
Author: J.K. Rowling.

Many peoples expectations were full filled and others didn't enjoy the film.

PEOPLES OPINIONS

Person1: (Male)
              I really enjoyed it. I have seen it three times:)
              I have been twice with mates and have taken my younger brother.
Person 2: (Male)
              I was expecting alot better then that. The book was better and I was really expecting it to be better, but maybe my expectations were too high.
Person 3: ( Male)
              That was totally awesome!
Person 4: (Female)
              I was expecting better then that -_-
Person 5: (Female) 
              Whens the next one out! I'm definitely going to see it!!!
Person 6: (Female)
              That weren't what I expected, but it was good.

I really enjoyed the film. I can't wait for the second part :)
     

Toy Story 3

Many toys all close together, with Buzz Lightyear and Woody holding the top of number 3.
Growing up disney pixar animations were amazing to me. They still are:)

I have watched all the Toy Stories and just watched  what appears to be the final one, Toy Story 3.
The characters:
The boy- Andy
And his toys- Woody, Buzz, Jessy, Bullseye, Rex, Hamm, Slinky dog, Mr Potatoe Head, Mrs Potatoe head, 3 green squeeze aliens, The Bucket soldiers, Barbie.

Andy is growing up and is off to college. His mum accidently puts the toys out to the bin thinking he doesnt need them anymore. As a audience we follow the toys as they get transfered to Sunshine Daycare centre where at first the toys seem nice until the truth is found out when the gang is sent to the pre-school children who attack and fight over them.

I really enjoyed the film and wasn't expecting it to be that good:)
I enjoyed the ending when Andy gives the toys away but stays to play with the child he gives them too :)

 


Slumdog Millionaire-Film review!:)


As a media trip, we went to the cinema and watched, Slumdog millionaire.

The film was about a eighteen year old called Jamal Malik. He was brought up on the streets of Mumbi. He becomes a contest on the show Who wants to be a millionaire. The police can't believe he has got as far as he had on the show, willing loads of money. His past through flash backs reveals how he knew the answers to the questions he was asked on the show. Love, money and war among other aspects of society is shown through the character of Jamal and others.

I really enjoyed the film. I think that the director, Danny Boyle showed the character of Jamal really well. I think that the ending was good but not as great in the beginning. The beginning made me curious and wanting to know what was going on. The ending, even though the romance between Jamal and his lover is reunited, i think the ending could have been made not in such a cliffhanger because I really wanted to know what happened next with the aftermath of his brothers death and their future.

Overall I think that the Danny Boyles film Slumdog millionaire was really good. I really enjoyed watching it. It clearly showed the protagonist being Jamal and his life changing experience.
The idea of what fourtune being money and  luck can do.

Monday, 15 November 2010

MrGrays...His Story

I decided to Annotate it to help me establish my ideas:
Basic Plot:

Raza is a 26 year old librarian at a city university - quiet and unassuming - he has not been in trouble with the police before.  Both are members of the local Islamic community.  Raza lives at home with his elderly father IdiJack gambles on-line in his spare time and has run up massive debt on multiple credit cards.  Faced with mounting bills and the cost of his father's care Raza faces a difficult decision.

From this first Paragraph- Scene- Camera Shots must establish a normal day or Razas life.
Camera work(Shots, Movements, Angles), Mise en scene(Locations) and Editing must be used to represent his job of being a Librarian at a City University.
The idea of him being quiet and unassuming can be a good thing, then again used against him in court of him not speaking out about his fathers debt. - they don't know it's Jack.
The idea of his dad Jack gambling- could be represented through shot reverse shot of the contrast in location of Jack and Raza. Razas location at the library and Jack sat at home infront lazily infront of a computer on gambling. The idea of them being in masses of debt could be of extreme close ups of letters posting through the door or read letters saying URGENT. Giving emphasis on the words of mounting bills of post at the door- the struggle of opening it.
The Difficult decision-
Can be shown through facial expressions of Raza. Being torn between caring for his father and working. But he must work to some how pay off the debts.
Can also show a representation of his debt through him coming home from work and wanting to buy something to eat or getting money out of the back and there's a overdraft.
Buying something in public- Shop would be more embarrasing being among other characters in the store.
Trying to get money out and seeing the amount he is overdue could help the camera work emphasise on the difficultie- He could smash his first against the machine, A close up of his first could be interperted/anchored as many stress, agressive issues.


Police arrive at the family home to inform Idi that Raza has been arrested at work - charged with the murder of a local man, Frank Cordingley (a colleague of Raza's, from the University - he is a security guard, and ex-soldier - having served in Iraq and Afghanistan).  Cordingley is found dead in his flat, following the extraction of a large amount of money from his bank account.  A neighbour has identified Raza as visiting the house earlier in the dayQuestioning takes place.

The Camera follows a cop car, it stops short of a house. Razas house. Two people- women police officers exit the car, the only sound is their footsteps on the empty street- flowers hanging on the balcony of Franks flat. Peoples curtains-nets twitching as nosey neighbours eyes follow the women as the walk through the front of the garden up to the steps and to Razas front door. The editing moves back to the location of the libary as many police surround the back and front of the premiss. The the signal of a policemans hand- 3 fingers counting down..  3 2 1.
"GO GO GO!" The echoe of the word Go. The police storm through the doors. Ask Raza questions- the sound is blocked out- music is played. The camera work emphasises on the characters lips for the audience to sort of make out what they are saying but can visually see whats going on. The idea of it being Raza is established as the murderer was wearing the same clothes as him and him and Frank were having an arguement over Jack.
Then the words of the policemen " I am arresting you on suspision of Murder, You do not have to say anything, but it may harm your defence if you do not mention when questioned something which you later rely on in court. Anything you say may be given in evidence."
At that the noise cuts to the sound of the doorbell.
Razas father opens the door. They walk in. He follows them in to the living room. Jack sees them, switches off the computer and acts shifty and alert- through camera shots and transitions within the camera.They gesture the father to sit down. He sits.
The editing changes the camera back to Raza getting assisted to a police van. He gets shoved in. Then the editing changes back to Razas fathers facial expressions of disbelief.

Idi does not believe that his son is capable of such an act - but the situation is complicated by Raza's behaviour. He has retreated completely into himself, and is refusing to speak.  The police inspector DCI Hammond (female) is convinced of Raza's guilt and wants a conviction to bolster the public's confidence in the system.  She is aggressive in her approach and single-minded.  Her sergeant, Sgt. Tomas Imanov does not believe that the evidence adds up (despite being the one to uncover Raza's gambling debts).  He is sympathetic to Raza's case, but frustrated by his vow of silence.

Sound through Dialogue can be used to show Idis beliefs about Raza being innocent- could be talking to a police women, Jack or even muttering to himself- to convince the audience he believes Raza is innocent.
Razas behaviour must be shown through Camera shots( such as close ups) - editing of flashbacks- sound being a sympathetic soundtrack- emphasise on the mood of current events and the emotion of Razas character.

Raza is held on remand in a large, inner-city prison.  The inmates are primarily white and react badly to a Muslim accused of murdering a British soldier.  One of the prisoners (another ex-soldier), Danny Blick is serving 20 years for the rape of a young women.  He takes it upon himelf to organise a campaign of intimidation and violence against Raza.  The prison guards are not sympathetic to Raza, but want to avoid any calls of institutional racism.

Raza is put on Trial at the Old Bailey - he is being prosecuted by a charismatic and ambitious Barrister, Ali, aged 30 (from a Muslim background - but not devout).  Ali realises that a conviction of Raza will be his meal-ticket to landing a promotion to partner at his legal chambers.  His defence lawyer, Stirling Ellison  is an ancient and apparently disinterested barrister (male, 65) who is close to retirement.  Things do not look good for Raza - he finally breaks his oath of silence on the witness stand (under intense pressure from Ali) and the revelation is shocking.  Things go from bad to worse outside the courtroom as sectarian (religious conflict) tension rises in London.  Inside the courtroom, the case is about to go down ... until Striling Ellison rises to make his case for the defence - surprising everybody with a virtuoso perfomance he hasn't put in for years....
Oh ... and by the way ... Raza didn't kill Frank.

It wasn't Raza. At the end of the scene you see a over the shoulder shot from a dark figure, the figure watching Raza. The camera view changes through editing to a close up of the dark figures eyes. The eyes turn get smaller- distant as the camera zooms out to the image of Jack.

Story I made.. BASE for Film:)

I had a feeling I was being followed. I looked behind me, nothing there. The pouring rain was cool on my burning checks. They were probably bright red from the night club. Why did I even go there in the first place? I was looking for answers; I know what I have to do. Leave. I know it's not safe.
The darkness can be a scary place. Especially when you’re on your own. My imagination always runs wild. Always.
My body feels numb. Goose bumps run up and down my arms as a cool breeze washes over me. The stale air rushes through me as if I am merely a sheet of paper being shoved around by the element of air.
Then the smell hits me. A smell of someone. Someone close. Too close. Them.
I continued running through the abandoned narrow, never ending alley way. I can hardly concentrate, as the load thudding of my heart fills the silence of the night. Every heart beat echoes louder that the one before. The shallow breathes escape from my mouth aren’t helping me stay less paranoid. Nothing's there. Nothing's there. Is all that runs through my mind. But the truth is even my mind knows there, there.
It's foggy and dark, only the light from the spaced out street lamps guide me a faint pathway infront but I can hardly see. I could be stepping in dog crap for all i know. The full moon shines high in the cloudless sky with its companions the stars. Making me feel less lonely but not less scared.
The sounds of the whooshing breeze sweep across and through the hollow large willow trees and bushes. There branches and the 6ft tangled up fence look as if they are stalking and taunting me. The wind whirls through me, knotting my hair. I can almost see myself in a mirror right now, soaking knotted hair; make up all run down my face. Very attractive. Erh.
I can feel the branches now as they scratch across my face from the overgrown trees but my feet are not failing me. For once. Even with water soaking through to my socks and between my toes. Disgust-
"NAME...?" The familiar voice echoes through the silent night, My body freezes instinctively. My legs slow down weakly into a mere jog. I cringe and move further and faster away from the voice. NAME voice. That was-
Feet don't fail my now. My feet pick up speed. Yes. But they will catch me, sooner or later. Shut up and Run!
The thudding noises of footsteps follow heavily behind. Getting louder and louder. I know they can hear my footsteps splashing though the puddles, but the shallow breathes escaping my lips aren't exactly helping and-
"Where do you think you're going then, aye. “NAME?" Said a familiar voice. I know its NAME. His whole body was standing in the exit to the alley. I have to get out of here. Now. My eyes scan around. Trying not to draw attention to where I'm looking, keeping my head still. Stay calm, I slowly turn around.
"Ha-ha."
There all here. Everywhere. No escape. Over the fence? Oh damn. Too Small. Forget it, worth a try.
"Aww, Look what we got here lads. No escape little NAME. Where are your heroes now aye?" NAME’s voice is eager to slice my thoughts.
"Right behind you, bitch." Now Jump.
"Huh?" He looks around but in the same split of a second someone has hold of my leg. Oh crap. "Haha, really? How pathetic, still fighting. You haven't a chance darling." If I move he will have me, but heck he's gunnah have me anyway. I pull my leg away from his grip.
A massive sweaty palm stretches wide infront of my face. Getting closer and closer. The hand grasps me. Grasping a tight hold around my top. I'm going to die. I'm not longer touching the ground and I have feel the arm tense. My eyes automatically shut. I don’t want to see what one of them it is, I just want the pain to stop. Well, at least NAME and the family I always saw me being apart of are away safe. I can never put them at danger or risk to the world again. They can live- "
"Open your eyes I want to watch the fear in your eyes as I kill you. The memories in my mind will be a great and welcoming opportunity when NAME touches me-"
My eyes flash open. I can't breathe."He will never touch you."
"Oh, on the contrary he will want to know how his little bit of humanity was killed. He will turn rouge. Into one of us."
"Never." I meant to spit the word as if he didn’t scare me. The truth is he don't but the word barely came out. Hearing his name again...Just-
"Any last words."
What the hell. "Yeah I have a few things to say. One Tristan will never be any of you." Laughter erupted but that isn't going to stop me. I'm not finished. "Two, you are not scary. None of you. You are all scum. I mean even my little sister is scarier than you. Ha. What a disgrace. Oh and three-"
I had been building saliva up in my mouth. I spat at him. He didn't even flinch.
He wiped his hand across his face as if he was sweating and removed my saliva. I smiled. I mean, you got to die fighting right and they are really getting on my nerves. Heck I'm gunnah die anyway lets just get it over with. He laughs.
"Go to hell."
"Aww sweetie, still to last breathe you fight. Ha and surely you should know I don't cave to such flattery."
"What.... do mon- Vampires cave on."
"Innocent blood, power, and the truth is you will never know who you truly are. Goodbye NAME."
His hand grips tighter. My lungs are gasping growing tighter and tighter. Who I really am?
My eyes stay fixed on the piecing red eyes.
Images of dripping blood fill my mind. Please be fast. Please not the same torture. No ghosts. No holes. Just fast death.
As If he knew what I was thinking my whole body slams to the floor. Agony hits like a double Decker bus. Legs and arms pound me and my body feels odd. I can feel my body being torn and broken. I hold the screams, close my eyes and I just lay here silent and waiting for death to come.
The thudding of the body parts that pound me echoes through the night. I hold my legs tightly up against my chest. The pain in my chest hurts so badly. He winded me. I hold my eyes shut and the darkness slowly and finally has started to emerge.
Tires screech in a distance. Car doors slam. Great there's more of them, come to watch the final episode. Seems so far away but they will be here in seconds. I jolt as the guy holds me by the scruff of what’s left of my torn top. His red piercing eyes scar through my soul. He smiles admiring his work.
"It's only just begun. They're here. You're the live of the party. Bag her."
***************************************
I wake up disorientated. Broken with blood. Why aren't I dead?!
GRAVEYARD
"Get off her." My head snaps up. Blood pour, and drips from my face. Can it really be? I can't feel the pain as I see him walk out of the darkness and into view. To me. My body is frozen on the floor. My attack looks at him. Happy to have made him squirm. Happy to have made him in pain. I stare at him. It's really him. I follow him gaze unwillingly to the attack. His eyes still on me hungry. So this has to be it. I can't move and I can see my family, my angel, my world going to disappear infront of me. The scene of hatred. If looks could kill. I wish they could.
NAME, my attacker leans forward ready to strike. I know what’s coming. So do you.
"NO!!!!!!!!!"
The blade is sharp. It was like, I was a soft amount of butter as it seeped into me. Deep into my stomach. My voice and lips gave out a gasp. My body wasn't going to give out the satisfaction of a scream. Well the truth was I'm too tired to move. Too tired to fight. Too tired to live anymore. But they aren't save, the voice of NAME made my body shake.
My eyelids are like shutters, constantly opening and shutting. Flicking. I can see everyone. I can see, I just can't hear.

Monday, 1 November 2010

Mise en Scène :)

Mise-en-scène is generated by the construction of shots and the ways that they lead to visual coherence, across the edits from shot to shot. It includes all the elements in front of the camera that compose a shot: lighting; use of black and white or color; placement of characters in the scene; design of elements within the shot (part of the process of production design); placement of camera characters in the set; movement of camera and/or actors; composition of the shot as a whole how it is framed and what is in the frame. Even music may be considered part of mise-en-scène. While not seen, at its best music enhances the visual and narrative construction of the shot.

Cinematic mise-en-scène refers to how directors, working in concert with their cinematographers and production designers, articulate indeed, create the spatial elements and coordinates in the shot and succeed in composing well-defined, coherent, fictional worlds. Composition and the articulation of space within a film carry as much narrative power and meaning as its characters' dialogue. Mise en scène is thus part of a film's narrative, but it can tell a larger story, indicating things about the events and characters that go beyond any words they utter.

Mise en scène can also be an evaluative term. Critics may claim a film does or does not possess mise en scène. For example, if a film depends entirely on dialogue to tell its story, if its visual structure is made up primarily of a static camera held at eye level on characters who are speaking in any given scene, if its lighting is bright, even, and shadowless, it lacks mise en scène. On a more subjective level, if a viewer's eyes drift away from the screen because there isn't much of interest to look at, the film lacks mise-en-scène. Such a film may succeed on other levels, but not visually; it is constructed not in the camera but in the editing room, where the process is much cheaper because actors are absent. Films with good dialogue, well-constructed narrative, and scant mise en scène can still be quite effective.

Film makers of Mise en Scène
Mise-en-scène has preoccupied filmmakers in several countries and periods. German expressionism developed immediately following World War I. In painting, writing, and filmmaking, expressionism was a mise-en-scène cinema, expressing the psychological turmoil of the characters in terms of the space inhabited by its characters. Major representatives of German expressionism in film include Robert Wiene's Das Kabinett des Doktor Caligari ( The Cabinet of Dr. Caligari , 1920) and F. W. Murnau's Nosferatu, eine Symphonie des Grauens , the first Dracula movie (1922). These and many others created a dark and anxious visual field, uneasy and frightening. German expressionism had enormous influence when its practitioners moved to the United States: Murnau's Sunrise (1927); Universal Studio's horror films of the early 1930s such as Frankenstein (1931), Dracula (1931), and their sequels; Citizen Kane (1941); the film noir genre of the 1940s; Psycho (1960); and Taxi Driver (1976). These, among others, borrowed their idea of mise-en-scène from German expressionism, though it was not the only influence on these films.

Camera Movement :)

A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:

1.) Pan
A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.

2.) Tilts
A movement which scans a scene vertically, otherwise similar to a pan.

3.) Dolly Shots
Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

4.) Hand Held Shots
The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organised smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.

5.) Crane Shots
Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

6.) Zoom Lenses
A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

7.) Aerial Shots
An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.

Camera Angles:)

Camera Angles:


The relationship between the camera and the object being photographed (ie the ANGLE) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle (ie the further away it is from eye left), the more symbolic and heavily-loaded the shot.

1.) The Birds Eye View
This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first (umbrellas in a crowd, dancers' legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.

2.) High Angle
Not so extreme as a bird's eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting - they become part of a wider picture.

3.) Eye Level
A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors' heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.

4.) Low Angle
These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.

5.) Oblique/Canter Angle
Sometimes the camera is tilted (ie is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the 'eyes' of one particular character,seeing what they see — a hand held camera is often used for this.

Camera Shots:)

Camera angles and movements combine to create a sequence of images, just as words, word order and punctuation combine to make the meaning of a sentence. You need a straightforward set of key terms to describe them.


When describing camera angles, or creating them yourself, you have to think about three important factors

— The FRAMING or the LENGTH of shot

— The ANGLE of the shot

— If there is any MOVEMENT involved

When describing different cinematic shots, different terms are used to indicate the amount of subject matter contained within a frame, how far away the camera is from the subject, and the perspective of the viewer. Each different shot has a different purpose and effect. A change between two different shots is called a CUT.

Framing or Shot Length
1 . Extreme long shot
This can be taken from as much as a quarter of a mile away, and is generally used as a scene-setting, establishing shot. It normally shows an EXTERIOR, eg the outside of a building, or a landscape, and is often used to show scenes of thrilling action eg in a war film or disaster movie. There will be very little detail visible in the shot, it's meant to give a general impression rather than specific information.
The extreme long shot on the left is taken from a distance, but denotes a precise location - it might even connote all of the entertainment industry if used as the opening shot in a news story.

2. Long Shot
This is the most difficult to categorise precisely, but is generally one which shows the image as approximately "life" size ie corresponding to the real distance between the audience and the screen in a cinema (the figure of a man would appear as six feet tall). This category includes the FULL SHOT showing the entire human body, with the head near the top of the frame and the feet near the bottom. While the focus is on characters, plenty of background detail still emerges: we can tell the coffins on the right are in a Western-style setting, for instance.

3. Medium Shot
Contains a figure from the knees/waist up and is normally used for dialogue scenes, or to show some detail of action. Variations on this include the TWO SHOT (containing two figures from the waist up) and the THREE SHOT (contains 3 figures...). NB. Any more than three figures and the shot tends to become a long shot. Background detail is minimal, probably because location has been established earlier in the scene - the audience already know where they are and now want to focus on dialogue and character interation. Another variation in this category is the OVER-THE-SHOULDER-SHOT, which positions the camera behind one figure, revealing the other figure, and part of the first figure's back, head and shoulder.

4. Close-Up
This shows very little background, and concentrates on either a face, or a specific detail of mise en scène. Everything else is just a blur in the background. This shot magnifies the object (think of how big it looks on a cinema screen) and shows the importance of things, be it words written on paper, or the expression on someone's face. The close-up takes us into the mind of a character. In reality, we only let people that we really trust get THAT close to our face - mothers, children and lovers, usually - so a close up of a face is a very intimate shot. A film-maker may use this to make us feel extra comfortable or extremely uncomfortable about a character, and usually uses a zoom lens in order to get the required framing.

5. Extreme Close-Up
As its name suggests, an extreme version of the close up, generally magnifying beyond what the human eye would experience in reality. An extreme close-up of a face, for instance, would show only the mouth or eyes, with no background detail whatsoever. This is a very artificial shot, and can be used for dramatic effect. The tight focus required means that extra care must be taken when setting up and lighting the shot - the slightest camera shake or error in focal length is very noticeable.

History of Art through Film :) (Art of Film)

The idea behind the Art of the film is that the audiences expectations first come from the title sequence.
The creative side of a person is attracted by certain aspects within a title sequence.
The evolution of film has changed in history. More high technology has been made thoughout such as film-making directors, props, graphics has been made to represent themes such as Culture, Romance and action.

Titles In Silent Film:
Naming and lettering plays a huge part in the film industry.
In the past films, lettering was used as a indication of what was being said with motioned pictures. Sound hadn't been inveted. So the indication of only though who read in the older days would be able to fully understand the concepts within the film.

The main title from D.W. Griffith’s “Intolerance” (1916), which many reviewers and historians consider the greatest film of the silent era. Note that variations of the director’s name are featured in five ways:


Viewer cards such as these would help the viewer follow the story of the film.

Sunday, 17 October 2010

Preliminary Task

I worked in a group with Nancy, Bryony and Libby :)
We came up with the idea of someone being mugged.

Characters:
                     Muggers: Cammy And Nancy
                     Member Of Public: Bryony
                     CameraMan/Woman: Libby
Locations:
                  Cutteslowe Alley
                  Summertown Alley
                  Ferry Car Park

Problems:
Laughing, Members of the public, the camera stand- the ideas behind the 180 degree shot angles, close ups.

Editing:
                 We used the macs. Have deleted all the ones we didnt need. Changed the order. We even deleted seconds off the start of a clip to fit the next part of filming. We looked up different sound and found one that fit with our film.

Waterloo Road - Series 1 - Episode 1 - Part 1



1:56

Soundtrack: I predict a riot- Kaiser Chiefs.

Blur images of people playing football - Boys and girls.
Then you see the uniforms- white shirts, ties, black trousers.
The camera then shows the images are reflected off a window.
The window is shown zoomed in- *SMASH* noise- broken glass. VIOLENCE.
A boy did it with a metal pole.
Arguments.
Popularity status is shown through hand gestures *SAFE*
The camera zooms out- long shot of location.
School- students.
Birds eye view, can see a students, a student on a bike.

3 girls dancing- waist high shots. The camera moves from the front to a 180 degree angle. Then to the back of the, moving in a 180 degree motion to the back of them.

Then the camera zooms to a student with a hoodie and phone.
A guy- another student walks towards him, he turns away from the camera-
Close up of the guys hand shake- signifying much more. DRUG DEAL.

Walks forward towards camera. Head glancing down at mobile phone. Can see other guy walking towards the guy on the bike, the same guy on the bike as the beginning.

Above shoulder shot. Moves camera from infront to the side to behind.
Then the camera moves to four girls fighting over a bag. Waist high shot- The camera follows the girls.
Back to the wheel of a bike.

Can see feet, legs, top of bodies - two men.
Men- signify teachers.
Then the camera shows the differences between the two, as they both have the hands up to their mouths. One coughing, the other smoking.
Their posture is alike.
Then the camera cuts- to a new character. Close up of the Headteacher. He throws things out off the roof.
Folders, books, boxes.
Down at the camera.
The camera cuts as the boxes hit the floor. Shows the boxes and the feet of the teachers.
The camera moves from the floor back to the roof. Shots of the headteacher continuing to throw objects.

Shows superior of teachers. Students laughing-waist high shots.
VERY STEREOTYPICAL

FILM : Little Mermaid 2: Return to the Sea part 1




1:40
All in Animation :)
Birds flying- birds eye view.
Soundtrack- Singing.
Close up << Ancorage to a baby < Through the baby toys and cot.
Arms reaching downward and arms reaching up could signify a mother and baby relationship.
Wide shot/ full length shot of mother holding child.
Lighting from windows casting shadows on the floor.
Mid shots.
Close ups of baby.
Wide shots into the sea.
Extreme wide shots of setting showing location and ship. Ocean. The Title.

Door opening. A man opening it, waist high shots. Camera moves back to mother.
Over the shoulder shot walking towards the mother and child. Can see togetherness and family.
Can see Mother, Father, Child.

Changes back to the door, shows another character, gestering. Wide shot into 5 characters, Deck of ship.
another character, sailor, he blocks the Characters. Camera moves up to another character, up high on top of the ship.
Close ups.
Mid waist shots- of man Clapping.
Close ups of Trumpets blowing- Anchorage of royality, celebration.
Front of ship covered in flowers.
Extreme wide shot of heads- crowd. Can see it's a distant shot, can see mother, father and baby.
Then the camera zooms in as the characters begin moving down the stairs.
Close up of baby again.
Distant shot.  Showing Fish jumping- Flying fish- in and out of the water.
Then the camera show the front of the ship.
Sountrack- Tempo changes key -Deeper.
Over the shoulder shots. See the family.

Camera looking up at dog leaning over the ship, gazing into the sea.
Wide shot of the ship, dog and fish jumping "flying" But the camera also shows theending of the ship in view.
Camera follows the fish under the water- was looking up from the sea, saw the bottom of the ship. The camera angle view changes to looking down under the water. Following alongside the flying fish.
Following the journey as he tells the sea life.

Monday, 11 October 2010

04.10.10 Mr Grays. HollyOaks Character Lesson

Mr Grays Lesson:)

*Older people watch tv dramas more than younger people?
16-24 >>> BBC THREE                                        Good Drama.
                                                                           Not The Same Age Range.
Heros? :/
       Direct. Immediate. Surprising.
HUMOUR.

*Hollyoaks
** Close Up Of Eye
** Violence
                                             **Young Boy. Under 10
**Young

Me and Bryony Came up with Characters helping contribute if we were tv drama Directors.
Showing the Characters... Genre, Age, Ethnicity, Class, Name, Role, the Relationships between Family and Friends. 3 Things They Wear.

CHARACTERS
Name: Tobias                      
Genre: Male(Straight)
Age:19
Ethnicity: Mixed Raced
Class: Working Class- Job- Builder
Relationship: Girlfriend is Clara. Affair with Shaniqua.
3 items clothing: White Vest, Builders tool belt, Tattoos.

Name: Clara
Genre: Female(Straight)
Age: 17
Ethnicity: White
Class: Middle class- College Student
Relationships: Tobias Girlfriend. Mother- Susan. Father- Alan.
3 items clothing: Prep clothes, ipod, phone.

Name: Shaniqua
Genre: Female(Straight)
Age: 19
Ethnicity: Black
Class: Working class- Job- Barmaid.
Relationships: Best friends with Clara. Affair with Tobias.
3 items of clothing: Jewelry(rings/bling) piercings, Chavvy clothes.

Name: Susan
Genre: Female(Straight)
Age: 45
Ethnicity: White
Class: Middle Class- House wife.
Relationship: Claras mother. Married to Alan (Claras Father)
3 items of clothing: Apron, hover, duster

Name: Alan
Genre: Male(straight)
Age: 47
Ethnicity: White
Class: Middle class- Job- Business man - BMW
Relationship: Claras father. Married to Susan(Claras Mother)
3 items of clothing: Suit, paperwork, bottle of Alcohol

Name: Mohammed
Genre: Male (Gay?:/)
Age: 16
Ethnicity: British-Asian
Class: Lower class-Student college.
Relationship: Used to fancy Clara. Confused signals from the Youth worker Sebastian.
3 items of clothing: Trackies, hoodies, phone

Name: Sebastian
Genre: Male(Gay)
Age: 29
Ethnicity: White
Class: Working class- Job- Youth worker.
Relationship: Making passes at Mohammed. Knows all characters well. PEDO
3 items of clothing: Skinny jeans, V neck tshirts, spikey hair

Name: Becca
Genre: Female(Straight)
Age: 13
Ethnicity: White
Class: Working class- Job/Student. Paper round. Starting college.
Relationship: Young carer for her Mother. (Joyce)
3 items of clothing:

Name: Joyce
Genre: Female(Straight)
Age: 34
Ethnicity: White
Class: Working Class
Relationship: Looked after by Daughter (Becca)
Illness: Schizophrenic and Altzheimers.

Sunday, 3 October 2010

27.09.10 Skins..

We watched an Episode of skins...
                                     We discovered... It's about..



A group of stereotypical teenagers represented in skins. Led by Tony, a 17 year old boy who has two middle aged parents. His relationship with his father is not a strong as his mothers. Effy, Tonys younger sisterhas a close relationship with her brother, shown by him helping her sneak in every morning. Tonys neighbour is represented like "girl next door" figure. Sid is Tonys best friend and is represented as being lazy and messy (disorganised) Sids relationship with his father is unstable. Sid is also seen to be innocent as he still is a virgin and Tony plans to set him up with "nips" Michelle. "Nips" Michelle is represented as a teenage girl (she is grooming)  and also is a push over. Chris is then introduced as a player because he is in bed with a girl.

Sunday, 26 September 2010

21.09.10 REPRESENTATIONS

Mr Greys Lesson:
                             REPRESTING yourself.

In class we had to think aboutt:

THINK ABOUT YOUR      IDENTITY?       >>>>> You understand and
How do you know who you are?                                   CONSTRUCT your identity.
And let others know?                                                     By REPRESTENTING
                                                                                 YOU to yourself and others
                                                                                         
                                                     You do this
                                                 By attaching signification
                                                  to SIGN and SYMBOLS

Then we had to think about our clothes, property and bedroom.
We drew, 3 signs or symbols that play a role in constructing you identity from the outside world. 3 things that represent you :) x




How cultural meaning are creative and understood...
        e.g.      *genre     *places     *age     *time periods     *ethnicity     *themes     *social groups

IN LIFE
              we use signs and symbols to Construct and understand our reality...
                   e.g. We use our shoes as a sign to help others understand our identity...


On weekdays... :)


On weekends... :)
    Can Be Complex....





   TV DRAMA.....
Engages viewer
 Representing.. Real world events, themes, people and places...... :) x

               
                                                                  











Tuesday, 21 September 2010

Lesson...20.09.10:)

We went though Maco and Micro.

Marco mainly concluding that the ideas of it are achieved and discussed before and after the tv genre drama, while Micro is what you see during the tv genre drama.

Mise-en-scene...
We had a look at the Location, props, clothing, direction, colours... Deciding in groups what was least important and most important.

Focusing on key points such as..
Sound..
Camera Shots...
Editing...

Polysemy is something that has a number of meaningss this can cause problems because of one word could mean many meanings and could seem to give a different view on the topic.
We also had a brief encounter with the idea of Anchor and how it is the Definement of the Polysemy.

Sunday, 19 September 2010

Homework.. Scary Movie Poster :) x


Scary Movie Poster :)

The poster itself doesn't look scary, the image as a whole looks more comercal are cliche.
The short sentences being, No mercy. No shame. No sequel. Are catchy, yet not as scary, more comercal.
The light from behind the words, signify being at a cinema.
Shocked expressions on the characters faces, are comercal.
The Cinema background and popcorn show advertisement showing the audience have to go see it.
The Characters are cliche.
The phone signifies the scary phonecall in most movies.
As well as the scream mask and black gloves.
The top, I see dead people is a well know scary movie, seems humourous in this picture.
At the bottom, advertisement of credits and dates are shown.

Homework... Tv Drama:) ... Dive



BBC Two.. Tv Drama..
DIVE

The Video above shows different camera angles while continuously playing background music and showing part of the storyline to the audience.

It starts off with a long camera shot, showing two characters, (Lindsey and Robert) the camera angle waist upwards Meet. Then its a change of scenery, it's a pool but then  a diver dives into the water. As she dives the camera stays still as you see the diver come from above infront of the camera.
Then there's a long camera shot, where you can see a the type of day, night as the background is dark.  You can see the full body length of both characters, against the tree on the left hand of the screen.
Then followed by a overhead shot(birds eye view) of the pool, with the chacterer lindsey swimming full length under the water.
The scene continuously changes as the two characters Lindsey and Robert, as holding hands walking towards the camera. Can see full body length and the relationship between both characters.
Long distance shot of Robert and his brother, sat on a bench outside a pub. The image shows their relationship.
Then the image is changed back to the couple of Robert and some one on top of him. The audience asuming it's Lindsey. A close up of his face and her shoulder.
Then going back to the scene where they held hands but showing how their relationship has changed. The camera shows them from waist upwards, staring at eachother.
Then a close up of Lindseys face, Showing her crying, looking else where. At Robert.
Then him walking, full length with some scenery included.
Very wide shot, showing her diving into the water, watched by the coach.
Close up of the coachs face. The camera looks up as she dives into the water.
Scenes change to a knew stage, being the gym/hall. Tennis courts. Robert and friend, there was a arguement.
The image changes to yet another scene... Where they are in a arcade. The image of two girls are blured with Robert in focus, then the image changes back to the girls.
Close up shot of Roberts brother making out with one of the girls, then behind, Roberts doing the same. You can see the relationship between Robert and his brother, because through Robert doing what his brother does, shows that he looks up to him. Waist high shots of the brothers standing behind a wall, on balcony.
To finish off, Birds eye view of 3 divers. Diving into water. Then a close up of the diver on the the left, as she dies in, the advertisement of BBC2 is shown.
The audience feel as though they are there. Like watching the whole thing. Seeing the emotions of the characters.

Thursday, 16 September 2010

KeyWordss.. :)

 aberrant reading – the interpretation of a text in a manner different from the way its author intended it to be decoded.   For example, people who think that Severus Snape from Harry Potter is cool and desirable, rather than cruel and bullying.

alternative – outside or on the edge of the mainstream.  Independant film and music are examples of alternative media.

agenda setting – the practice among news organisations of frequently selecting certain topics for publishing in order to influence the views of their audience.

anchorage – additional information designed to “anchor” the text to one specific reason, reducing polysemy and, consequently, reducing the risk of aberrant readings.  For example, if you put a caption on a photo, people will interpret the photo in a way that relates to that caption.

angle – the viewpoint from which a story is told.  May relate to the interests of the target audience, or simply the ideologies of the author.  For example, different newspapers may tell the same stories from either a left wing or right wing angle.

antagonist – the opposition to a hero.  Usually, the antagonist is a character, probably a villain, but they may also be a force of nature or an abstract concept.  The antagonist is the force that disrupts the equilibrium of the narrative.

archetype – a type, which most other examples of that type may be seen to be facets of.  For example, the heroic archetype may be seen in Gilgamesh, Perseus, Beowolf, Superman, Luke Skywalker, Harry Potter, Neo, and many more characters.  Archetypes are easily recognised, much like stereotypes.

art film – an independant film that targets a well-educated niche audience.  Art films are typically not shown in mainstream cinemas, and may feature little known actors.  They are also typically low budget.  Art films are known to tackle controversial themes ignored by the mainstream film industry, and to challenge traditional cinematic form, for example, through use of surrealism and non-sequiturs.

audience – the people who read a media text; traditionally the consumers of media.  When you create a work, you usually target at a specific audience.

audience reception theory – a theory as to how audiences recieve media.  Examples include the hypodermic needle model, the two step flow model and the uses and gratifications model.

binary opposition – the construction of a text around opposing values, such as good and evil, or Star Wars‘ Jedi and Sith.

broadcasting – the transmission of texts to an audience using TV or the radio.  Broadcasting is sometimes contrasted with narrowcasting, in which case it means transmitting specifically to a large mass audience.

broadsheet – the largest newspaper format.  Broadsheets are widely perceived as more reliable than tabloid papers, adopting a more serious tone.  An example would be The Sunday Times.  Some papers are still considered to be broadsheets because they have retained the tone of a broadsheet but have changed paper sizes, for example, The Guardian.

caption – writing that describes the contents of a picture.  Captions may be used to provide anchorage.

celebrity – a famous person whom many people know, commonly called a “star”.  Celebrities include actors, presenters, singers, musicians, models, sporting personalities, writers, directors, producers, royalty or political figures and businesspeople.  Celebrities are symbols in that they have their own connotations – for example, Elton John is commonly associated with music, big glasses, homosexuality, songwriting, Princess Diana’s funeral, glam rock, etc.  Nowadays, plenty of people can become celebrities of sorts due to their online exploits, for example, Neil Cicierega a.k.a. Lemon Demon, singer/songwriter and creator of Potter Puppet Pals.  Notably, actress Jessica Lee Rose’s career was launched by her starring in web series lonelygirl15.  Meanwhile, participants in reality TV shows can gain minor celebrity status pretty much overnight.

censorship - the removal of information from a media text, on the basis that that information is undesirable.  For example, governments have been known to censor information which may be a threat to national security, or television companies may censor footage for reasons of decency.  Protestors like Mary Whitehouse and Jack Thompson are known for requesting the censorship of sex and violence from media texts.

chauvinism – the promotion of one concept over another.  Examples include nationalism and male chauvinism.

chiaroscuro – lighting with a high contrast between light and dark.  May be used to emphasise or draw attention to certain aspects of the text, or simply create a desired atmosphere.

chromakey – filming against a blue or green backdrop, then replacing all blue or green footage in that film with an alternative background.  Examples: weather reporters often use this to make it look like they are standing in front of a map.  Employed frequently in fantasy and science fiction films to create improbable settings.

Cinéma Vérité – an influential, French documentary movement from the 1960s which aimed to capture “truth” by provoking interviewees.

clip – a short piece of footage.

close up – a shot which provides a very close view of a character or object.  Handy for showing expressions, or allowing the audience to read onscreen writing.

code – a sign which must be decoded to create meaning.  Codes can be very obvious or hidden, and can be created by camera techniques, visual images, spoken words, connotations of signs, etc.  Decoding a text in a manner that differs from the manner the producer of that text intended it to be decoded produces an aberrant reading.

conglomerate – a large media organisation with worldwide influence and interest in broad areas, consisting of many smaller organisations.  EMI Group and Time Warner are examples of conglomerates.

connotation – meaning created through association.  For example, fig leaves have connotations of modesty, horns have connotations of demons and the colour red has connotations of passion and rage.

consumer – the audience recieving a media text.  Traditionally distinct from producers, new media have allowed many consumers to become producers.  This is known as participatory culture.

convention – the usual way to do something.  This may be to do with form (songs being around 3 minutes long, paintings being rectangular) or stock elements (gore is a convention of the horror genre, the ”meet cute” is a convention of the romantic comedy genre).  Producers of media texts often have to tread a line between keeping to conventions in order to make a work identifiable and accesible, and defying conventions in search of originality.

convergence – the combination of several media technologies into one medium.  For example, current mobile ‘phones can do all sorts of things beside simply telephoning people – they can send texts, or play music, or take photographs, etc.  The ultimate example is probably the Internet – practically every form of traditional media has an online equivalent.

cult following – a niche audience that, whilst relatively small, is exceptionally loyal towards a text.  Cult works are often science fiction or fantasy.  Twin Peaks and The Prisoner are examples of texts attracting a cult following.

cut – the most basic type of transition between shots.  A cut is where one shot ends, and another usually begins.  More complex types of cuts include fades and dissolves, which may be used to indicate scene changes.

demographic – audiences categorised by specific features, such as working class females or 5-7 year old American children.

denotation – the simplest way to create meaning.  For example, if I were to paint a picture of a tree, it would denote a tree.

diegesis – the (fictional) universe of a work of fiction.  Much of what happens on screen in a movie or TV show is diegetic.  Non-diegetic elements are those that characters won’t be aware of, such as the logo or the soundtrack.  For comparison, diegetic music is music that the characters acknowledge, whilst non-diegetic music will be completely ignored and not made by anything onscreen.  Some films will play around with this - for example, music that is playing in the background in one scene, and then gets played on the radio in the next scene.

Direct Cinema – an American documentary style from the late 1950s.  Mainly filmed using handheld cameras, Direct Cinema aimed to objectively capture events without the intrusion of the documentary makers themselves.

discourse – an argument presented in a way that prevents other ideas from being brought into the argument.  What one discourse might refer to as cruelly imprisoning people, another might refer to as bringing criminals to justice  For example, an article about “chavs” and “yobbos” would not be likely to argue that the people it describes are unfairly persecuted victims of the British class system.

dolly – a device for moving a camera along on wheels.    Used for tracking shots.

equilibrium – stability within a story.  Over the course of the narrative, equilibrium is disrupted, and restored by the end of the story.  For example, in The Legend of Zelda, equilibrium is disrupted when the princess is kidnapped, and returns to normal once she has been rescued.

establishing shot – a shot shown at the the start of a scene to establish the location.  This is often a wide angled shot, so as to reveal as much of the location as possible.  Interior scenes may be established by an exterior shot.  Additionally, establishing shots may include famous landmarks to make their location recognisable.  For example, a movie set in Paris might show an establishing shot of the Eiffel Tower.

format – the form which a text conforms to.  A standalone movie is a vastly different format from a television serial, for example.

gatekeeper – anyone within an organisation who decides what items will be published.  Usually used to describe journalism, but it technically applies to other industries too, such as the music industry.

genre – a category which media texts are divided into.  This is useful when trying to reach a specific audience, but can be quite awkward when people attempt to shoehorn a text into a genre it doesn’t fit.  Examples would be science fiction, hip hop music, Western, and documentary programme.

genre fiction – fiction written within a specific genre.  Often disparaged by literary critics, although perhaps injustly, since it is arguable that even the best literature will fit the conventions of some genre or other.  Dracula, The Lord of the Rings and Pride and Prejudice have all been termed genre fiction.  Genre fiction is an important aspect of popular culture.

globalisation – the way that global media results in world wide cultures becoming more and more similar to one another.

hegemony – the practice among powerful groups of dominating the media, asserting their ideology and dissuading audiences from other ideologies, through use of propaganda.

high culture – the culture associated with the upper classes, which is purportedly superior to popular culture.  High culture is associated with traditional media forms such as newspapers (where we have the contrast between high culture - broadsheets, and popular culture – tabloids), music (high culture – classical music, and popular culture – pop music) and books (high culture - classic literature, popular culture – the sort of books you can buy in airports).  Good luck finding a high culture video game, though.  It should be noted that high culture is not the same thing as cult popularity, even though fans of cult shows might call Star Trek: The Original Series or the original Doctor Who “classics”.

high key, low contrast lighting – lighting that has little contrast between dark and light areas, and tends to be brightly lit.  High key, low contrast lighting is normally used to create a cheerful, upbeat mood, as in old sitcoms.

hypodermic syringe model – an audience theory which holds that when an audience views a media text, they will act in a manner that is directly influenced by it.  For example, according to this theory, watching a film about being nice to people might cause the viewer to do an act of kindness in imitation of that film.  Likewise, listening to a radio broadcast about aliens might cause the listener to panic about the threat of alien invasion.  This theory has been criticised because it assumes that audiences will passively consume whatever text is thrown at them, without possibility of (e.g.) switching off the television, or even disliking the programme.

ideology – the values or beliefs which the producers of a text hold.  These are often very obvious in the text - for example, C.S. Lewis’ Christianity in The Chronicles of Narnia, or Russell T. Davies’ condoning of homosexuality in the revived Doctor Who.  An ideology can be held by an individual, a group or a society.  Reading a text which conflicts with one’s own ideology can provoke an aberrant reading, or even outright dislike of a text.

inoculation model – a specific variant of the hypodermic syringe model which suggests that if audiences are exposed to a media text for long enough they get used to it and it ceases to have any effect upon them.  For example, according to this model, an audience that has watched a significant number of violent films will become desensitised to violence and fail to be shocked by the concept.  Further more, the theory argues that the desensitised viewers will then happily accept real life violent acts as normal.

interactivity – the ability of two things or people to respond to one another.  There are two ways in which new media can incorporate interactivity: a person can interact with a technology (such as a video game) or with another person using that technology (such as email).

intertextuality – the way multiple texts draw upon one another to create meaning.  For example, shows like Dawson’s Creek have their own associated websites, and the Matrix series has all those spin-off games and stuff.

juxtaposition – the placement of two or more utterly distinct concepts in direct proximity to one another.  When done deliberately, juxtaposition is a valid tool used to create effect.  For example, Pink Floyd’s The Wall juxtaposes uplifting melodies with bleak or angry lyrics to conjure up a tone of insanity.  When accidental, however, juxtaposition can be jarring and off putting for audiences.  For example, showing a cheery comedy film followed by a bleak documentary would not be likely to impress audiences.

low key lighting – lighting that features many shadows to create a chiaroscuro mise en scène.  Common in film noir. 

mass media – media targeting a mass audience, the largest possible audience there is.  It is questionable whether the term serves any useful function nowadays, given that television shows mainly target niche audiences and even personal blogs now have the potential to be viewed by a very large number of individuals.

media imperialism – the strong influence exerted by Western media upon developing countries, which may result in the Westernisation of those countries.  This is what the term “globalisation” usually describes.

media studies - repeat after me: the study of “who said what to whom, through which channel and to what effect.”  A Google search tells me that this is actually a paraphrasing of a Harold Lasswell quotation referring to communications, but it sums up media studies.

mise en scène - pretty much everything you see on screen.  It includes properties, costumes, lighting, actors, and just about everything else really.  For example, if you wanted to make a Western film, your mise en scène would include a dry setting, with wooden stores and saloons and revolvers and wide brimmed stetson hats.

moral panic – put simply, a lot of fuss.  Something (rock ‘n’ roll, communism, gun crime, etc.) is perceived to be a threat to today’s society.  Consequently, the significance of the problem is blown out of proportion by the media, which provokes widespread hysteria.  Sometimes, governments pass legislation to to cope with the supposed problem.  The Video Recording Act (1984) was a reaction to the moral panic over “video nasties”, for example.

narrative – story, pretty much.  A narrative typically starts with stable equilibrium, which is then disrupted.  The narrative ends when the equilibrium is returned to.  Narratives are common in books, plays, TV shows and films, and may also be present in music videos, albums and video games, and many other media.

narrowcasting – the targeting of a broadcast to a specific “narrow” audience - in other words, a niche or target audience.  Channel 4 has demonstrated the value of aiming programmes at small, wealthy audiences as opposed to mass audiences.  More recently, a number of channels have sprung up to cater specifically to certain narrow audiences (e.g. the Sci-Fi channel and Cartoon Network), although these are becoming steadily more broad in their audiences.

new media – new media.  What it sounds like.  It’s actually quite a vague term, but it tends to be media which includes elements of convergence, digital technology and interactivity, as opposed to the traditional media.  New media include websites, video games and mobile phones, in contrast with old media like television and newspapers.

niche – a small specific target audience.  Finding a niche audience that is not currently catered for and targeting a text at it can result in success.

pan – a basic camera movement.  The camera turns left or right on a horizontal axis.

participatory culture – the culture where audiences are directly involved in the production of media, rather than simply consuming it passively.

podcast – a web media file that is syndicated over the Internet.  Basically the online equivalent to radio, although podcasts have a variety of other uses.  Video podcasts also exist.

point of view shot - a shot that shows the audience the scene from the perspective of a character.  For example, Jaws features several moments the audience can see from the shark’s viewpoint.

polysemy – the way that all images may be interpreted in a variety of different ways.  By extension, this can apply to other forms of text.  The more anchorage a text is given, the less open it is to polysemy.

popular culture – the culture of the people.  Popular culture is sometimes considered “low culture” in contrast with high culture, which looks down upon it, despite the two being obviously linked.  Popular culture consists mainly of concepts that enter the consciousness of the majority of people, spread by the media.  MTV, The Da Vinci Code and Xbox games are all examples of pop cultural concepts.

postmodernism – a broad cultural movement that sprung up as a reaction against modernism.  Postmodernist works are typically characterised by their frequent referencing of earlier works and their playing around with the conventions of their genre.  Pulp Fiction is an example of a postmodern work.

preferred reading – the way in which the creator of a text intends it to be read.  Any other reading is an aberrant reading.

producer – the creator of a media text.  As the Internet becomes popular, the line between producers and consumers is becoming steadily more blurred.

production values – the quality of a production - sets, script, properties, acting and all.  Generally speaking, the bigger the budget, the higher the production values.

propaganda – a text that aims to alter the ideology of its audience, turning it into something resembling the ideology of the creator of that text, who is known as the propagandist.  Propaganda is common in war time.  Well known examples would be the posters distributed during the First and Second World Wars which depicted characters like Uncle Sam and John Bull asking for help and kids saying, “What did you do in the Great War, daddy?”

property – commonly abbreviated to props, these are items that are used on stage or screen.  For example, an egg, a sword or a book.

protagonist – the main character of a work of fiction, also called the hero.  Commonly the character the audience is expected to sympathise with, the protagonist is opposed by the antagonist.  Protagonists are normally some sort of heroic archetype; when this is not the case, the protagonist is called an anti-hero.

PVR – a personal video recorder.  PVRs record television digitally, allowing audiences to watch programmes timeshifted.  Sky+ is an example.

representation – the depiction of something in a media text.  The way in which people or concepts are represented in a text will normally reflect the views of the author of that text.

semiology – the study of signs and the way in which they create meaning.  A sign which may outwardly be merely a symbol is frequently given meaning beyond its outward appearence.  Words are symbols too – so the word ”cow” has the obvious meaning of a domesticated bovine, but it also has additional connotations.  These connotations will differ depending on the views and experiences of the individual, so that where one person sees a dog to have the connotations of cuteness, loyalty and intelligence, another person will perceive it to have connotations of aggression and stupidity.

serial – a media text which is released in episodes or installments, which, when experienced in order, tell one ongoing narrative, rather than being standalone stories in their own right.  Eastenders, Ugly Betty, Cardcaptor Sakura and Heroes are all examples of serials, as were Charles Dickens’ novels when they were first published.

series – a media text which is released in episodes or installments, each of which tells its own self-contained narrative.  Continuity may be maintained, or it may be ignored completely.  The Simpsons, RecessMonty Python’s Flying Circus and The Twilight Zone are all examples of series.

stereotype - a prejudicial assumption about what a type will resemble.  Stereotypes are not necessarily negative – for example, perceptions of the French as being great lovers, blacks as being cool and women as being more efficient and competent than men.  However, even positive stereotypes can be perceived as offensive by some people.  Like archetypes, stereotypes are used often by writers to create an easily recognisable character.

subgenre – a genre within a genre.  For example, Spider-Man may be broadly defined as an action movie, but it is more specifically an example of the superhero fantasy genre.

synergy – the use of one product to make another more successful.  Like the film?  Buy the toothpaste!  Common in large franchises such as Doctor Who, The Simpsons and Harry Potter.

tabloid – a half sized newspaper.  Tabloids are often much less serious than broadsheets, known for printing speculation and rumours about celebrities and television shows, and highly melodramatic crime stories.  The Sun is a famous example of a tabloid.

target audience - the audience which a specific work or product is aimed at.  For example, Doctor Who is pitched towards a UK family audience, whilst its spin-off The Sarah Jane Adventures is aimed at a target audience of children.

text – an item of media that can be “read”.  In a media studies context, this does not apply solely to written words.  Books, photographs, films and television shows are all “texts”.

tilt – A basic camera movement.  Moving the camera up or down on a vertical axis.

timeshifting – recording a programme using a PVR and watching it at a later time.  Naturally, this makes advertising companies worried, since it means audiences may skip advertisements.

tracking shot – a shot where the camera moves horizontally.  Although basic, this can be difficult to pull off neatly, so a dolly may be used.

two step flow model – an audience theory which suggests that initially only a small portion of an audience will be directly affected by a text, but then a wider group of people will act in imitation of that portion.  According to this theory, for example, if a mass audience watches an advertisement for can openers, a small number of opinion leaders will buy them.  Gradually, more individuals will decide that, on second thoughts, they want one too, in imitation of those leaders.

uses and gratifications model – an audience theory which suggests that, rather than absorbing all media, audiences will seek out and respond to texts that meet their needs.  For example, an individual who is curious about shark fishing in the 18th Century might search for a website that is about shark fishing in the 18th Century, or a individual who wants to fit in with all his teenage emo friends might listen to Senses Fail.

viral marketing – advertising that relies on word-of-mouth to spread the news of a product, commonly using the Internet.  Examples include Cloverfield, Snakes on a Plane, and any arc word or phrase in a TV show such as Lost or Heroes.

voyeurism – deriving pleasure from watching someone who doesn’t know you’re watching.  Not necessarily for perverted reasons, although it often is.  Reality shows such as Big Brother rely on this, and it’s a major feature of many works of fiction, particularly those where we are shown details of the characters lives.

wiki – a collaborative website which users can easily edit.  Wikipedia and TV Tropes Wiki are both examples of wikis.  Wikis are a good example of participatory culture in action.

zoom – a rapid movement from a distant shot to a close up.  May be achieved through use of a zoom lens or digital zoom.  A slow zoom can be an alternative to a tracking shot, although it is not difficult to spot the difference between the two.  Often used to draw the audiences attention to a particular object on screen.